After first chatting on this blog a couple of years ago, Perry Dyball has been back in touch with me to announce he’s resurrected an old programming project of his: “Super Air Raid” for the Camputers Lynx!
I’m looking forward to receiving my copy…
Since I released the PI version of Jynx, I‘ve been chatting to Russell, moderator on the Raspberry PI forum, who posts as ukscone. Hey – did I pronounce “scone” right?
Russell has given me permission to link to his website which contains Lynx-related resources. This includes the User Manual!
Here’s the link, be sure to check it out:
Well, it was over-due! Jynx meets the Penguin…
After no releases of Jynx for a while, I am now able to release version 1.0.9.
Today, I am making the Raspberry PI 2 (Raspbian) edition available! Get it from my Drop Box…
I have only targetted the Raspberry PI 2 at the moment. I cannot confirm it will work on the ARMv6 Raspberry PIs yet.
This will be followed in due course by version 1.0.9 for Microsoft Windows X86 32 and 64-bit, and 1.0.9 for Linux Mint 17.1, Elementary OS Freya, and will likely work on other “based on Ubuntu” editions of Linux. I will update this post when I am releasing those.
Recently I was contacted by Martin Judd, who wrote the computer game PANIK for the Lynx back in the 1980s. Cutting a long story short – the two of us have managed to rescue the game from some faulty TAP file images that were knocking around the internet.
Panik by Martin Judd
DOWNLOAD THE TAP FILE: PANIK.TAP
INSTRUCTIONS: Martin’s instructions for the game
I am releasing a preview of my “Deflektor” clone for the Lynx 48/96.
I have not had chance to do any work on this in the past couple of weeks or so, because I have been on other projects.
Since I’m not sure when I’m going to be back on this, I am releasing a work in progress state snapshot of the game, that you can load into my Jynx emulator, click here to get it from my drop box.
Save the file to your computer, and load it into Jynx with: File > Load state snapshot…
- Cursor keys move the position marker (four squares)
- The less-than and greater-than keys rotate mirrors.
Also I wanted to say “thank you” to everyone who takes the time to stop by and read my blog! People are visiting from Russia, Japan, Brazil, Spain, USA, and loads of places in Europe!
Some interaction is added, but the screen isn’t re-painting properly, so the above is just a hint at what will come…
I’ve got the ray path working, after fixing about 4 bugs in various routines. Z80 is a bit more difficult than my ARM and X86 assembler experience.
I have, however, realised an error in my design: The double-sided mirrors have only 8 discrete angles. I need to increase this to 16, in order to be able to reflect the rays along the “22.5” degree paths!
I will need to draw 8 more mirror sprites (argh) and alter the enumeration encodings for the board pieces to accomodate the extra mirrors.
Code changes ahoy!